It has long been known that not always a game that occupies most of the free disc space will become a hit. It is worth recalling the failure JuiceD And the magnificent arcade Gish, which weighs only 115 megabytes! And in our example "Special Force: Nemesis Strike" There is 50% hit. Whether the small budget prevented the game from reaching "to heaven", Either the location of the stars in heaven so affected, we do not know. But to figure out the project, even unsuccessful, is worth.
In the game you are given two roles: Predator (Raptor) and Owl (OWL), two specialized trained warrior. The first of them is a predator – a fanatical type! He is more courageous than an owl, and armed appropriately to every superhero. For example, how do you like a four -shot rocket launcher? A? Or an electric shield defender? So fiction! At first glance, the predator resembles something between Rimbo and a rabbit from the advertisement of Energizer batteries.
Another type, owl, promotes a hidden battle system. A kind of Sam Fisher! He has many glasses "Any vision", as well as an invisible hat, just like a predator (no, this is not about the first fighter, but about Aliens vs Predator). In general, you won’t get bored!
It is worth noting that not a single real weapon is used in the game, so we will have to fight with rifles from the manufacturer’s No-Name. Of all the views viewed, there was only one that was really able to satisfy our needs – sniper. Когда враги толпами бегут на FreshBet Casino online тебя, лучший выход – отстреливать их именно из этого оружия. One shot – one corpse. Nothing was more effective.
In any case, you will run not along the monotonous corridors of the bases, but at different levels. Here we are on the ship, here is near the seaport, but here we run along the streets of the city. Moreover, there are several options for passing the mission, changing day and night, vehicles and other charms of life. Based on all this, we conclude that getting bored during the passage "SF: NS" Do not have to. But not everything is as cloudless as it seemed at first glance. Without shortcomings did not do and this game.
The main thing to mention is artificial intelligence. On a 10-point scale, he receives only 7, but solid. Enemies here are not simple blades, spinning on you crowds and wishing only one thing – they would be killed as soon as possible. No, here a little differently. AI from SF: NS reminds me of AI from Half-Life 2. The bots skillfully retreat, hide behind all kinds of objects, throw grenades due to shelters. "Well, just a miracle!", – I thought, and then the opinion changed. Still, no matter how it is, but the intelligence is still artificial.
There is no difference between bots! Yes, all as one are dressed in brown jackets, red coats and black jackets. Everything, no more delights do not wait. And they disappear from the battlefield somehow quickly, hold less than a minute! No pleasure!
The worst thing is to meet well -threatened snipers and rocket launchers, wandering calmly around the city. Consider you a lid. Even the predator shield will not help, everything is on the shoulders! Snipers will see you another hundred yards, and guys with "large guns", Without even getting, they will still take away precious percentages of health from you. How does it happen? Yes, easy! An explosive wave is too big, so hold on to keep on your guard, do not relax!
It is worth immediately mentioning the system "Loading/saving", After all, we will have to often die in an unequal battle. As in all console games, a special button "save" No. There are only a lot of checkpoints placed here and there. Passed through them, the game is automatically preserved, and, in the case of a tragedy, the player continues to travel from the last point. In some ways, such a system is convenient, say, has passed such a point, and you feel like a hero, but sometimes it annoys. Especially when such points are located too far from each other, and between them lies more than one complex site. And then the passage begins 128 times, or even more.
The designers did not work on the cards. After all, they come across so confusing that even the developers themselves, playing in their brainchild, cannot find a way out of numerous dead ends. Well, if so: got so lost, went out, went further, got lost again, went out … But after all, a strictly certain amount of time is given on the passage of the mission! Then it becomes not up to empty running around.
You were probably delighted when you read at the beginning of a review of the availability of vehicles. Well done, and now I want to upset you: I haven’t seen such physics yet! Here, what do you think will make a motor boat if you press the key "S" (back). Yes, for sure she will swim just backwards. Ha, you were mistaken! She will describe "circle" in place! Car physics is far from arcade races, so I do not want to give all sorts of examples, otherwise the developers will turn red.
Final comments.
Nothing special in this project could be found. Everything is some kind and already seen by us. If you have nothing to play at all, then break the piggy bank – and into the store. Real patient gamers should wait until September. Perhaps then more impressive projects will appear.
Results:
– A game consisting of two components – a children’s cartoon and Sam Fisher.
– Normal effects, but textures and models have failed.
– Several interesting ideas are completely absorbed in stupid AI, unpretentious fighters and awkward cards.