Let's start with important recognition – we in Gambling We love the first part Pillars of Eternity and therefore at one time appreciated her for nine points. The story in the first part is self-sufficient and does not need the sequel-the cult RPG ended with the fact that the tyrant-invisitor Taos was defeated, and the world of the era was saved, although few even noticed and appreciated this feat.
But developers from the California studio Obsidian They played a multi -way: they gave fans a break, released a hardcore Tyranny And they went out with the PoE sequel to the crowdfunding platform Fig , Analogue of Kickstarter.
The path to success
Not only the size of the locations will grow, but also their details. Thanks to this, it will be easier to create breathtaking landscapes.
Fundraising campaign for development Pillars of Eternity 2: Deadfire The FIG service was not just crowned with success, the game became the most generously funded in the history of the service: more than $ 4.7 million was raised, despite the fact that 1.1 million would be enough for the success of the campaign. For comparison: the first part, under the code name Project Eternity , At one time it hung at a mark of 3.9 million. It turns out that the developers set a new record for themselves.
Obsidian did not fulfill all the set goals of all the goals: thanks to the first, sea monsters and fishing would have appeared in the game, and the final goal would add an eighth companion. However, one of the developers mentioned that this additional content has a chance to appear after the release.
Although without this the game is enough entertainment for every taste.
So far, fears are caused by the "raw" models of the characters, but there is still enough time to the release to bring the gloss.
It was most logical to expect from the authors of Pillars of Eternity not a direct continuation, but branches, but in the same world – just like a role -playing game Torment: Tides of Numenera She became a spiritual heiress Planescape: Torment. Nevertheless, Obsidian create a sequel with the already beloved heroes from the first part: the elven sorcerer Alot, Dubolom Eder and Patliyata Paladinka Palledzhina. The old heroes are faced with a new task – to defeat the mysteriously revitalized and therefore cooled God Eotas, the ruins of whose temple we explored in the first game.
Hunting for God
Attentive players probably remember Eotas, because he is dedicated to a separate quest in Pillars of Eternity and a couple of religious books telling about faith in the late deity. So, this kind (according to books!) the god of Light and Renaissance suddenly rose and settled into a statue of colossal size. The revived giant destroys the citadel of the protagonist and cripples him to half a death. Then he destroys all living things in his path to the dead fire archipelago (Deadfire), and a group of volunteers-sprayers sets off for his soul. Hunting for God is declared open! In this sense, the game echoes one of the best RPG modernity – Tides of Numenera.
Three old friends, two newcomers. From left to right: Eder, Maya Rua, Serafen, Alt, Palledzhina. Maya, by the way, is the older sister one of the important heroes of the first Poe.
Adventures will unfold on the dead fire archipelago, consisting of hundreds of islands with a variety of climate – from deserts to tropical jungle. As before, the size of the team is limited by six adventurers, one of which, a protagonist, you create at the beginning of the game. After the events of Pillars of Eternity, a lot of time has passed, so three old acquaintances were old.
The company will compose four newcomers: the yellow-facing of the ranger of Maya Rua, inseparable with a bird of prey, the pirate of Serafen's pirate with the skills of the clairvoyant who helped him to get rich, and the bard-submariner Tekeheu. The fourth debutant was Ksoti, the healer and nun in one person who gives his life with his left hand, and takes away the right hand.
The aged soldier Eder, who tried to lead the honest and peaceful life of the farmer, but the circumstances forced him to become a mercenary.
For the second part, they also came up with helping companions. There are four of them in the game, and each has a small biography and a unique skill. Before becoming companions and participating in party skirmishes, they have not grown up, but they will still be allowed to take the team, and they will be better worked out than the nameless assistants who can be recruited in the nearest tavern.
Obsidian were going to turn Gothic Elf Ivin from an assistant into a full -fledged hero, but there was not enough money collected on the FIG website – so Roster is limited to family with unique heroes and four partners “for the poor”. In addition, of course, the opportunity to create for the party of any faceless hero with any class.
The interface in the sequel was finalized and made not only understandable, but also more flexible. For example, while the spell is read, it is allowed to reassign the target or zone of defeat.
(Not) old school
The main designer of the game, Josh Soyer, worked not only on the first part of Poe, but also on Fallout: New Vegas, Icewind Dale 2 And Alpha Protocol. We are loved all these games, so the credit of trust in Soyer is high. The developer has already promised that the sequel would become more friendly to casual players, unlike the first part created according to the patterns of the old school isometric RPG.
All plot decisions, killed characters and deceived investors are available for transfer to the second part – it turns out that it is not too late to go through Pillars of Eternity and save saved data. So far, the authors are going to release Deadfire in the first quarter of 2018, but, given the ambitiousness of the project, we will not be surprised at the news about the transfer of the game.
This illustration is already visible to the entire seven of the plot heroes, including Ksoti and Tekheheu.
New types of surfaces will appear in the sequel, such as soft sand, in which the characters are stuck and barely move, and the role of familiar matters will also increase – for example, water. There are so many on the archipelago that the authors provided sea travels and even worked as the physics of the bodies of drowned people. It is often to travel between the islands, and on the way guaranteed troubles are waiting for the party.
It is also interesting that for the first time since New Vegas, the Obsidian studio intends to realize a reliable simulation of life. This means that even the most seedy NPC will have its own daily routine, following which he will visit several places. That is, the simulation is not at the level of the old Gothic, Where the characters had only the basic concepts of “day” (work in a forge) and “night” (lying in the crib), and in the spirit of “different time – different classes and locations”. This approach will add complexity to quests and turn the search for the right characters into a kind of challenge.
In terms of interactivity of the world, the game is not inferior to the current standard – Divinity: Original Sin 2. In the same way, you can interact with most objects on the screen.
More screenshots from Pillars of Eternity 2: Deadfire
Pillars of Eternity 2: Deadfire – an example of a sequel made correctly. The authors took into account the fundamental disadvantages of the first part, which did not allow her to get "10 out LeoVegas sister sites of 10". Then they experimented with game mechanics in the “side” Tyranny and now the best developments from it are transferred to Deadfire.
While they have every chance of making a truly glorious isometric RPG, which moves the genre forward and the dreams of role-playing Old Believers "solder". They definitely have enough money collected for this – the main thing is that the ambitions do not fail.