Conducting sticks. Testing Game Controller Razer Hydra

Technical characteristics

Material: plastic

Color: Black, green backlight

Number of buttons: 5 pieces, shift, joystick

Range: 60-90 cm

Interface: USB 2.0

Compatibility: Windows XP/Vista/7

Price: 5000 rubles

WIIMOTE controller brought Nintendo WII incredible popularity. For the opportunity to break away from the couch and wave a wand in front of the TV, not only burned players and lovers of Mario, but also a housewife far from the games. Four years later, alternative controllers received PlayStation 3 and Xbox 360. A year later, a home computer got a “wand”. It was released by her company Razer.

Field magic

The novelty was based on the controller presented in 2008 Truemotion from the company Sixense. The concept consisted of a base station with an induction magnetometer and a pair of sticks generating a magnetic field. The system worked before the ingenious simply. A coil-sensor was put into the base, in which the EMF changed during the movement of controllers. This method was not only extremely simple in production, but also very accurate. The movement of the sticks was measured with an accuracy of 1 mm, and the angle of rotation was up to 1 °. Another plus – for work it was not needed direct visibility, a stack of books for a magnetic field was not a hindrance.

However, such an approach also had their minuses. First: the radius of action of the base station was limited to 60-90 cm-wielding sticks, sitting on the couch in front of a large TV, did not work. Second: the device has poorly responded to the aims from household appliances. All kinds of microwaves, ELT monitors, unexplored acoustics … All this led to interference and a decrease in the accuracy of work.

In black and green colors

Sixense could not release an innovative controller on its own, and the Razer company, which Winner sister sites finalized the concept, packed it into a beautiful case and released it under the name Hydra.

The base station is decorated in the form of a black ball, located on a stand with a recess in which controllers rest during downtime. The manipulators themselves are two comfortable softach-plastic sticks. There are five buttons in each stick, one shift for the index finger and a small joystick. Controllers are connected by high -quality cables in a cloth braid with the base station.

The system is connected to a computer with a regular USB cable with Micro-USB at the end. For work, you need to install the drivers and restart the system. After that, the base will light up with green light and you can start experiments.

Kruilki

The first thing we thought about after connecting is what we play in. If for the same Move there are special projects for managing the stick, then no one makes a game for games for Hydra. It would seem that this means that the controller will work with anything, but it was not there.

The Razer website has a list of approximately 150 projects supported by HYDRA. Among them are found as old shooters like Return to Castle Wolfenstein , and quite modern " Witcher 2 " With Deus Ex: Human Revolution. Fortunately, we did not have to suffer with a choice: a key for Portal 2 was included with Hydra. We started with her.

Portal to the future

What was our surprise when, after the launch of the game, nothing worked for us. In the main menu, a mouse cursor obediently waited for us, which did not react to waves of sticks. After a short study of the official site, we were surprised to find that the game, the support of which is written on the box, is not in the list of compatible applications. After communicating with Google, it turned out that native drivers from Razer is the last century, and all the most delicious should be sought on the website of the technology developer, that is, Sixense. She releases her own software and regularly replenishes the list of supported games.

After the next installation of drivers, controllers earned. The cursor in Portal 2 followed the wand, we chose the desired point and went to solve puzzles.

Learning to play with Hydra was not easy. If we were taken by the handle on the console and showed what this or that wave is responsible for, then there are no training on the computer. All movements are shown by the pictures in the Driver program. That is, before the game, you need to study a set of available movements, remember and only after that begin the process itself.

In the case of Portal 2 with the right wand, we were offered to twist with our heads and shoot, and with the left to jump, squat and move with the help of a joystick. With the last points we got used to quickly. We got to control the left wrist, do not make unnecessary movements and smoothly steer a character. It took much more to master the second leash.

The fact is that Hydra works according to its principles. It is impossible to aim at the monitor and accurately shoot enemies. The set is guided by the angle of rotation of the sticks around its axis and does not pay attention to their movement in space. That is, in fact, the device replaces the mouse. The movement of the steak up copies vertical movement on the table, to the side – horizontal. As a result, all HYDRA management is reduced to work with a brush, which imposes certain restrictions.

So, if a regular mouse has a resolution of thousands of points per centimeter, then Hydra works with much smaller numbers. The turn of the brush is enough at an angle of about 90 degrees from the central position. That is, with the help of a wand you can see what is happening on the sides, but turn around and look at what is happening behind your back, it will not work, there is not enough sensitivity of the joystick.

As it turned out, in order to turn your head normally, you need to clamp a special button on the stick, which will block the reading of the rotation angle and allow you to expand the character in the right direction. It looks like the mouse has a very small level of sensitivity, and in order to make a U -turn 360 degrees, you bring the rodent to the extreme position, tear it off from the rug, transfer and continue to move. It looks strange in words, but in an hour of the game you get used to it and stop paying attention to it. For example, we went through the whole Portal 2 without any problems and have never returned to an ordinary mouse.

Number two

However, the real calling of the new controller is strategies. As a subject on tests, Anno 2070. Chic and extremely leisurely economic simulator. The main action of Hydra in this case was the control of the mouse cursor. And with their task, the sticks coped with a bang. The positioning accuracy of the controller was beyond praise. There has never been such that we missed the right icon or chose the wrong building. At the same time, the most remarkable, Hydra allowed us to break away from the mouse, lean back into a wide chair and unhurried waves to control the development of the islands. The results of the test – 25 hours of exciting game.

To appreciate Razer Hydra, you need to spend a lot of effort and time. At first, when you understand that the sticks just replace the work of the mouse and keyboard and do not give any new sensations from the game itself, it seems that you have been deceived somewhere. However, in a couple of hours you get used to the fact that you do not have to hold your hands on the table and you can relax in the chair that you do not want to return to traditional management means. And let Hydra not produce the effect like Move or Wiimote. But this is the device that will not go to the shelf until the next arrival of guests-you can really play with Hydra, and this is much more important than a five-minute wow effect.

Pros:

An unusual way to control

You can break away from the mouse with the keyboard

Direct visibility is not needed for work

Cons:

Wended joysticks

Limited radius of work

It is difficult to master

This is interesting

– Especially for Hydra company Valve released DLC called Sixense Motion Pack. This is a set of several additional levels that use gestures like stretching cubes and stretching the hand. Unfortunately, in our country, Steam speaks of the inaccessibility of the addition.

– radiation of household appliances really affects the accuracy of the controller. However, only powerful devices like a microwave have a negative effect.

– The first prototype Sixense Truemotion looked like a round flyfoon, and the base station was like a low vase.

– In order for Razer Hydra to work with the right game, it is not necessary to wait for the update of the drivers. Sixense has released a special editor in which you can configure the controller for any game, however, for this you will have to learn the basics of programming.

MyTheon

Greek mythology is the most fertile soil for MMOG, it is strange that so far no one has thought of creating a single online game in this setting. Gods & Heroes could become the first swallow, but the project was buried under the load of financial problems. Maybe MythEon Online will be lucky? The game has already been shown twice on the pages of our magazine, but now, finally, we had the opportunity to play it ourselves and evaluate the quality of performance.

The gods probably go crazy

For centuries, the gods intervened in people's affairs and suppressed their will, even the supreme rulers did not dare to go against them against them. But the highest forces were found over the gods. The sisters of fate are tired of observing the tyranny of Zeus and decided to give people a chance to prove themselves. The best soldiers were awarded the stones of forces that allow us to call mythical creatures and apply destructive spells. With their help, mortals should pass many tests, kill the legendary monsters and overthrow the gods from Olympus. Guod of War fans can relax, this is not the plot of the next part of the hit, but only the background of the modest free mmog MyTheon.

Although it is difficult to calculate the full -fledged mmorpg game. This is rather a slasher in the spirit Titan Quest with elements of online role -playing games. From the offensive nickname "Clon" Diablo "the game is saved by an unusual combat system and the emphasis on the murder of strong monsters instead of crowds of average opponents. The similarity with TQ is manifested not only in the setting and gameplay, but also in the graphics. Hide the interface – their native publisher will not distinguish.

True, the choice of available heroes in MyTheon is much more modest: Warcaster, Eidolon, Elementalist. From the description it is clear that before us the Holy Trinity is a warrior, a doctor (Hilee), a magician. But class differences here are not the same as in traditional MMOG. The warrior has the lowest regeneration of mana, but the highest damage, the elementalist has everything exactly the opposite, and Hileler (Aidolon) is somewhere in the middle. Each class also has its own unique set of strength. Warcaster specializes the call stones, Eidolon puts on enemies of the disease and heals the wounded, the strength of the elementalist in spells that cause direct damage and cover the crowds of enemies.

Stone dilemma

At the start, each hero is given a couple of dozens of different stones, but you can’t take them all on the game panel – on the screen there is a place for only six. It is worth activating one stone, as another will immediately take it, selected randomly from the set. All this resembles a drum of skills from Spellborn , Only there it was possible to independently indicate which skills would alternate.

Due to the fact that in MythEon everything solves the case, there are situations when there are no necessary stones among the six available stones. For example, Hilery should urgently use some healing spell, and Summoning Stones is slipped over over and over again. The dying group is already in a panic, offensive curses are pouring into the chat, weep should be … try to explain here that all these are vicissitudes of Fortune!

Some stones are common to all races, but most are attached to specific heroes. This does not mean that the magician cannot use the ability of a warrior. But the number of other people's skills that can be inserted into the set is very limited.

All stones are united by one important feature: their strength grows with the level of the owner. So the set with which the beginner begins remains useful even at the maximum level.

Strength in Petats, brother!

It would be logical if rare pebbles had to be extracted in severe and long-term trials, but for some reason they are pouring out like from a cornucopia. Not only is there many high -class skills at the start, but also from any merchant you can purchase a stroke of stones for a penny, including rare. Interesting, the developers have someday heard about the concept of RISC VS REWARD? With equipment, things are no better. Due to the fact that the wardrobe in MyTheon is still very meager, players have to wear the same things. And no additional customization like enncits or sharpening is provided.

However, you will still have no time to look at your Heracles, since he will quickly get lost in the crowd of called up servants. Poles are the most significant argument in battle. They appear instantly, live for several minutes, always follow the owner and destroy the monsters stronger than them in level. After the call of a motley crowd, it will only remain to observe how the pets cut everyone under the nut within the radius of visibility.

The called creatures perform another important function – increase the protection of the hero. For each animal running nearby give +10% of the armor, so the phrase, they say, only warriors specialize in the calls – rather the next Greek myth. Every hero in this game is a walking zoo.

Myths of Ancient Greece

At one of the designer developers, designer Blizzard said that they are trying to reduce quest descriptions in Wow to a minimum. Players, it turns out, do not like to read, they like to act. The authors of MythEon seemed to miss that lecture. Almost every task in the game is accompanied by a detailed story: what kind of monster this is, which you should chop into pieces, where did it come from, why it should be killed and how difficult it is. There is only a list of hobbies and bad habits of creatures.

We must pay tribute to the developers – the texts are written very interestingly, it seems that you are leafing through the book "Myths of Ancient Greece". For example, did you know that the serpentine jellyfish was once a beauty, on whom the god of the Sea Poseidon put his eyes, and for the fact that the couple took up the sinful deeds in the temple of Athena, she turned the girl into a monster? You can get acquainted with the jellyfish in mytheon and, if you're lucky, repeat the feat of Perseus.

In addition to communication with NPC, such fairy tales can be read on Lore Books book pedestals, which are generously scattered for all locations. Other pedestals – Tutorial Books – explain how to use a card, interface and other things. With the idea to attach anywhere to the hut-readers, the developers clearly overdo it. If someone else studies Greek bikes, no one pays attention to mini-instructions. It is not clear what prevented simply transfer the texts from them to the reference book that is built into the game ..

Cruise on ancient ruins

In an interview, Mython authors promised that in the future they would embody myths and legends of various countries and eras. In the meantime, we are given a walk in ancient Greece, the center of which is the city of Argos under the control of three kings. More recently, rulers were at enmity, pulling the blanket of power over themselves, but the war against the gods united even the kings.

Although beginners are not starting in Argos, all roads lead here. It is in this city that you can get a pack of quests in a variety of locations, visit a stone blacksmith and create something useful, sign up for a PVP Match or find associates.

The world map also shows other locations: the tomb of Artemis, the Swamps of the Echidna, the blacksmith of the war … But access is opened there as pumping-at five levels there are somewhere 1-2 zones. Given that almost all the quests are repeated and you can kill bosses many times, this is enough to gain experience. But for diversity, the developers clearly have to add at least the same amount.

The game world consists entirely of instances, so you can forget about exciting Odyssey, as in Greek epics. Want to go to the swamps? Open the card, click the area of ​​the zone – and in a couple of seconds you are already there … if you are lucky not to hang at the loading stage. On some systems this happens every second time, which is why you have to constantly restart the game.

The execution of quests is simplified. After you finish the monster, you do not need to return to the NPC for the award. The game will congratulate a giant font on the victory, give up a little experience and money. You don’t even need to take them to complete some tasks. In each location there are certain conditions (feats), for the execution of which bonuses are accrued. Somewhere you need to destroy twenty minotaurs, somewhere to deal with a dozen harpies. Unlike ordinary quests, Feats will not work several times in a row – everyone works only once.

Stones scissors paper

The combat system is the main trump card of MyTheon, which distinguishes it from the rest of the games. But on some stones of strength, originality does not end. The foundation of the battles is the rule "Stone-bum-buma". Each monster and stone of force belong to one of the four elements: fire, water, earth and air. If you apply a water stone to a water monster, he does not even blink an eye, but if you wet it with earthen spells, then it will die faster than a fly in a microwave. “Water beats the fire – hits air – hits the ground – hits water” – this count of every player in MyTheon should know the nazum and repeat as the mantra before bedtime.

In addition to belonging to the elements, monsters with pets are https://sister-site.org/the-vic/ still divided into an attacking, protective and shooting archetypes. The KNB rule also works here: the attackers kill the shooters, they urinate Bronnikov, but who is stronger than Bronniki – you yourself will guess.

You can cut simple monsters and mini-bosses without this knowledge-it is enough to constantly press the buttons 1-6. But the coolest villains and especially the gods destroy the heroes in the blink. There is already every unit of damage in the account, and willing-nilly will have to adapt to the rules.

The beta version of the game does not yet make it possible to evaluate the PVP system to the full extent, but the developers promise that many PVP detectives are waiting for us. The most popular of the already available modes is gladiator fights in the Coliseum arena. The best fighters have already met their unreadable names in the rating table (you can see it at the gates of the arena). The duels are not much different from the fighting with monsters – the main thing is to gain more mana and health cans, call on more minions and hope that Fortune will bring the most useful stones. For mass (2×2 and 4×4) battles, there will be PVP scenaries and cooperative regime, where players should share the teams and win the right to fight the legendary monster.

* * *

Despite the proximity to the release, Beta Mytheon is full of technical flaws. Jerks when moving, constant hanging while loading locations, a small selection of classes, equipment and locations – all this poisons the overall impression of the game. But in mython there is the main thing – fan! Playing is interesting. This is not another free MMORPG CLEL: you will spend a lot of time, choosing the optimal set of stones, and the gods that you have to fight will make more than one bucket of sweat. If the developers exterminate the annoying bugs of the engine to the release and diversify the gameplay, then, as you know, the game may become the best MMOG this year.

We will wait? Online brother Titan Quest – with a combat system that strongly resembles Battleforge.

Percentage of readiness: 90%

8th Day: Prevent

First Russian post -apocalyptic mmorpg. We survived. No, I’m not against client online games, it just looks too ridiculous 8th Day. When the recognized kings of World of Warcraft and Warhammer Online rule the ball Pipe Studio It seems to be a revived dinosaur. Blurred graphics, standard story, ideas stolen from competitors. What are the developers count on? Oh yes, for the original setting. Well, at least one bright smear.

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However, if you look at the track record of the company, then the complaints will be a little reduced. Crazy (in a good way) quest "Full pipe" and more than a dozen children’s developmental projects – you must agree, does not look much like a resume of MMO builders.

Based on the foregoing, it is surprising that the game is not "About elves, gnomes or aliens". It is strange to see the absence of beaten stamps. In the world, surviving a global catastrophe, there was no place for a vile orcs and egg -headed aliens. Humanity itself was divided into three "races". People – skillfully treating small arms, erects new cities and engage in agriculture. Psionics – successors of the Indigo children, have mystical abilities and immunity to radiation. But the most interesting, of course, is the third group: cyborgs. Oh, don’t think that it is – terminators adapted for local entourage. Everything is much more prosaic. Cyborgs are people who survived in bunkers and replaced some limbs with mechanical parts. And change the broken ones "details" I had to the victims themselves and in a hurry. Otherwise, it is difficult to explain where the robot on steam thrust with a steaming boiler behind the back came from. Apparently, semiconductor crystals and nanotechnology did not justify the hopes entrusted. Sorry. And we believed so.

And in such an atmosphere you will need to fight and even survive. Chicken laugh. With whom to fight, if in the first weeks of the launch of servers people will rake colorful iron husbands like hot pies in the dining room, spitting on faceless psychics and aggressive people. It is not surprising that the promised release last year did not take place. After the beta testing from Pipe Studio neither hearing, no spirit. Coincidence? It is unlikely. It was necessary to carefully work out the created universe, then such curioses could be avoided.

Trusts the defeat – six (and only!) announced classes of characters. For example, in the same Warhammer Online there are as much as 20. We felt the difference? However, why empty words? Look at the official trailer where winged drilling chickens, giant headcrabs from Half-Life 2, falling frozen from one blow by a blade and a saber-toothed monkey. It is necessary to be afraid of them?

The duel with an infected environment looks even more strange. You also remembered about "Stalker" with air swaying air and electric traps? Know, you can not do without the simplest means of protection: gas masks and anti -radiation costumes. Life protection – first of all! Chernobyl romance haunts many, but the world here is only a canvas, poorly smeared with paints.

Full day

The lack of a clear concept is only childish jokes compared to the appearance. In order to release a game with such a picture in 2009, you need to have remarkable self-confidence. Yes, mmorpg never boasted thousands of landfills and realistic landscapes 7 Signs Casino revisione. Orientation to the mass market, do you know. But the local screenshots cause compassion even at the most insensitive cynic. Look at the wretched animation, a three -skin environment, awkward mutants … Tears are welling into the eyes. Without jokes.

Meanwhile, a ray of light, nevertheless, sometimes flashing through a pile of stupid ideas. To the honor of the studio, some attempts to correct the correction were undertaken. So, a high mission of salvation "Eighth day" put down on the unraveling of intrigue. "Anyone who can find out the causes of the cataclysm will reveal the main secret" – The official site says. It is known about the methodology of solving the sinister secret that the portion of information will be issued after completing the next assignment. Classics of the genre. It is really difficult to come up with something new to serve the plot in such a wide framework.

"Eighth day" – a project whose bitter share can be predicted even on the basis of meager information available at the moment. Ugly, boring, thrown to arbitrariness in the field of Internet entertainment, it will lie in the shadow of foreign online monsters – incomprehensible and unknown to anyone.

P.S. If you want to get acquainted with creativity Pipe Studio, Take it "Full pipe". Even after so many years – pleasure is guaranteed. Masterpieces do not get old. Yes, and everything is better than waiting "first Russian post -apocalyptic mmorpg".

Special Forces: Nemesis Strike: Review

It has long been known that not always a game that occupies most of the free disc space will become a hit. It is worth recalling the failure JuiceD And the magnificent arcade Gish, which weighs only 115 megabytes! And in our example "Special Force: Nemesis Strike" There is 50% hit. Whether the small budget prevented the game from reaching "to heaven", Either the location of the stars in heaven so affected, we do not know. But to figure out the project, even unsuccessful, is worth.

In the game you are given two roles: Predator (Raptor) and Owl (OWL), two specialized trained warrior. The first of them is a predator – a fanatical type! He is more courageous than an owl, and armed appropriately to every superhero. For example, how do you like a four -shot rocket launcher? A? Or an electric shield defender? So fiction! At first glance, the predator resembles something between Rimbo and a rabbit from the advertisement of Energizer batteries.
Another type, owl, promotes a hidden battle system. A kind of Sam Fisher! He has many glasses "Any vision", as well as an invisible hat, just like a predator (no, this is not about the first fighter, but about Aliens vs Predator). In general, you won’t get bored!
It is worth noting that not a single real weapon is used in the game, so we will have to fight with rifles from the manufacturer’s No-Name. Of all the views viewed, there was only one that was really able to satisfy our needs – sniper. Когда враги толпами бегут на FreshBet Casino online тебя, лучший выход – отстреливать их именно из этого оружия. One shot – one corpse. Nothing was more effective.

In any case, you will run not along the monotonous corridors of the bases, but at different levels. Here we are on the ship, here is near the seaport, but here we run along the streets of the city. Moreover, there are several options for passing the mission, changing day and night, vehicles and other charms of life. Based on all this, we conclude that getting bored during the passage "SF: NS" Do not have to. But not everything is as cloudless as it seemed at first glance. Without shortcomings did not do and this game.

The main thing to mention is artificial intelligence. On a 10-point scale, he receives only 7, but solid. Enemies here are not simple blades, spinning on you crowds and wishing only one thing – they would be killed as soon as possible. No, here a little differently. AI from SF: NS reminds me of AI from Half-Life 2. The bots skillfully retreat, hide behind all kinds of objects, throw grenades due to shelters. "Well, just a miracle!", – I thought, and then the opinion changed. Still, no matter how it is, but the intelligence is still artificial.
There is no difference between bots! Yes, all as one are dressed in brown jackets, red coats and black jackets. Everything, no more delights do not wait. And they disappear from the battlefield somehow quickly, hold less than a minute! No pleasure!

The worst thing is to meet well -threatened snipers and rocket launchers, wandering calmly around the city. Consider you a lid. Even the predator shield will not help, everything is on the shoulders! Snipers will see you another hundred yards, and guys with "large guns", Without even getting, they will still take away precious percentages of health from you. How does it happen? Yes, easy! An explosive wave is too big, so hold on to keep on your guard, do not relax!
It is worth immediately mentioning the system "Loading/saving", After all, we will have to often die in an unequal battle. As in all console games, a special button "save" No. There are only a lot of checkpoints placed here and there. Passed through them, the game is automatically preserved, and, in the case of a tragedy, the player continues to travel from the last point. In some ways, such a system is convenient, say, has passed such a point, and you feel like a hero, but sometimes it annoys. Especially when such points are located too far from each other, and between them lies more than one complex site. And then the passage begins 128 times, or even more.

The designers did not work on the cards. After all, they come across so confusing that even the developers themselves, playing in their brainchild, cannot find a way out of numerous dead ends. Well, if so: got so lost, went out, went further, got lost again, went out … But after all, a strictly certain amount of time is given on the passage of the mission! Then it becomes not up to empty running around.

You were probably delighted when you read at the beginning of a review of the availability of vehicles. Well done, and now I want to upset you: I haven’t seen such physics yet! Here, what do you think will make a motor boat if you press the key "S" (back). Yes, for sure she will swim just backwards. Ha, you were mistaken! She will describe "circle" in place! Car physics is far from arcade races, so I do not want to give all sorts of examples, otherwise the developers will turn red.

Final comments.
Nothing special in this project could be found. Everything is some kind and already seen by us. If you have nothing to play at all, then break the piggy bank – and into the store. Real patient gamers should wait until September. Perhaps then more impressive projects will appear.

Results:
– A game consisting of two components – a children’s cartoon and Sam Fisher.
– Normal effects, but textures and models have failed.
– Several interesting ideas are completely absorbed in stupid AI, unpretentious fighters and awkward cards.

Lyudmila Petranovskaya: “The purpose of the parent is to become unnecessary”

What is behind children’s tears and why it is so important to be near when the child is bad? Says family psychologist Lyudmila Petranovskaya.

From the moment the child is born, the child becomes the center of the family. Parents, grandparents take care of the baby, worry about whether he ate, slept well, try to please him in every possible way. The child receives information day after day that he is accepted in the world, he forms confidence – “everything is fine with me, I am rightfully here”. Children who have formed this sensation bear a charge of confidence, can calmly and constructively respond to criticism, find exits from difficult situations.

If the child was deprived of a family or parents did anything, but not to them, if he did not form the belief that he exists in the world rightfully, even having matured, he will perceive any problem as a catastrophe that cannot be experienced. It is difficult for such a person to learn from his mistakes, he becomes very vulnerable, anxious, aggressive.

For an adult, the number of frustrations experienced by the child seems to be prohibitive. But the child copes

We come to the world absolutely helpless, we cannot take care of ourselves. Our survival, the ability to become an independent and responsible person completely depends on whether we will have “our adult”, the one who is ready to care, protect, sacrifice his interests for us. It does not have to be superpowered, smart or strong. He must only consider the child his, take care of him, protect him.

Ideally, each of us should have “our adult”, next to which it is calm and safe, which is with the child regarding attachment – the attitude of protection and care. It becomes a bridge for children to life, passing through which they will develop and gradually become independent.

Having learned to walk, the child begins to actively explore the world: he constantly touches something, studies, he climbs somewhere. And, of course, when he learns so actively to everything, he very often experiences frustration – a negative experience associated with failure, inability to get the desired.

I climbed onto the sofa – fell, played with the door – pinched his fingers, reached for the cup – the cup broke, wanted to eat candy – my mother did not allow … and so every day! For an adult, the number of frustrations experienced by the child seems to

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be prohibitive. But the child copes. And first of all, this is possible due to the fact that in any difficult life situation to overcome frustration, he turns to “his adult”. If he is a little upset, it is enough for him to stand next to his mother, if the frustration is strong, then he needs to be taken on the handles, hugged, comforted.

We are social creatures, we get support and protection in relations with loved ones. When we are faced with something that causes too strong, unbearable negative emotions that we cannot cope with, it is important for us to get support.

It is necessary that some person provide himself as a container, psychological womb, created a safe cocoon between us and the world, so that in this cocoon we can safely survive any strong feelings. Thanks to this mechanism – containing (from the English word Container – “container”) – a person leaves a state of stress mobilization. The universal method of containing – hugs.

For an adult, there may be enough conversation, attention. It is important for him to get a signal: “I am not alone, they will take care of me, I can not worry about my safety”. This is especially important for the child, since it is impossible to experience frustration and at the same time take care of security. And a sense of insecurity prevents him from developing.

In general, the child has two main states: “I want to mom” and “Mom is near, how interesting everything is”. When the child is near parents, for example, on a walk in the park, he is busy researching the world. But if suddenly parents are not nearby, he stops the study until the parents are found and contact with them will recover.