Call of Duty: Ghosts: Review

Name COD For a long time, it has become a household chore and turned into a synonym for vulgarity and bad taste, a kind of meme illustrating the degradation and decline of a modern game industry. Jokes jokes, but even the most proven consciousness has a conscience, which, in theory, should prevent rolling into dishonor and sinfulness.

However, once again we get a new portion. Once again, it is positioned as a breakthrough in the series. And once again, a bunch of saliva flies in the user’s face with the smell of lavender and sage, stinging and zombies worse than speeches of politicians. This year, the relay stick of conveyor production was in the hands Infinity Ward, Whose share fell to establish a new branch in the series – Ghosts.

Although we do not have Paris, but we are mercy to our hut!

Welcome to a banal warehouse on which dilapidated and wiped, like thirty -year -old jeans, ideas are laid in a pile. Scriptwriters Ghosts It would be useful to beat

the ruler on the fingers so that they would no longer touch mice and keyboards.

“Who will we fight with?” – traditional for COD question. The menu contains Islamic traditionalists, Russian terrorists, German fascists … No, all that was all that was. The lot fell on brutal bearded Latinos, united in the Confederation, who captured America, the Earth, the Universe and now achieving disagreements. And such in all this epic are “ghosts” – an elite organization of American troops, whose members wear thousands of sophisticated gadgets in the pockets and hide faces behind ominous masks with the image of the skull.

In parallel with the history of the world of big politics, the plot is trying to follow the lines of family relations laid by Black OPS 2. A brave experienced dad with deep patriotism in his voice teaches two sons of military affairs, trying to attach them to the ranks of the “ghosts”. Those with deep reverence and pride look at the ancestor hardened in battles and try to get to the heights of his heroic glory. In their attempts, to bring to the story of the fight against evil the idea of ​​the strength and inviolability of the related tons of the American special forces Infinity Ward slides into even greater banality.

From the first frames, you understand all the Superior Games: one of the family members will be killed by the main villain, and the latter will be inevitable for our hand. On the spot and the template images of the characters, and boring dialogs, and the entire boring patriotic pathos of heroes. However, this whole story is presented with a pretentious self-assignment intonation without a shadow of self-irony. The idea is crowned by a completely delusional ending, an absurd way hinting at Ghosts 2.

Not the first in space

Despite all this, Infinity Ward intended to prove that there was still gunpowder in the powder of her creative headquarters. The authors decided that the missions of their project should be completely unlike each other. Cosmos, post -apocalyptic cities, the depths of the Atlantic Ocean – you cannot blame Ghosts In the monotony of locations.

At the same time, no one was worried about the need to logically connect what is happening. Pompous videos between missions are in vain trying to make events in a single picture. As a result, we received something torn and not amenable to any laws of common sense. History has become similar to the revelation of schizophrenic consciousness set before the task of outline your vision of the world after the Apocalypse.

It is worth recognizing that if you abstract from the meaning of what is happening on the screen, many finds Infinity Ward They look very good. Cosmic missions seem to transfer us to the film “Gravity”, and during an underwater sabotage you cannot look at the wealth and beauty of a realistically recreated Atlantic flora and fauna. Traditional special effects and spectacular cinematography for the series pay for budgets invested in the project, reassuring the brain indignant. Running houses, falling helicopters – all branded “expensive” series chips on the spot. But we did not see any incredible pictures from the future, and the stated minimum system requirements look quite strange.

Despite the rare bright points, in most cases a creative impulse Infinity Ward It only causes yawning: how many times we have already “enjoyed” staging stealth, shootings on moving trains and driving drunks. Yes, a couple of times we will be allowed to be guaranteed by a tank and even a helicopter, but there will not be possible to feel any realism in the management of technology.

There are too many absurdities, and besides them Ghosts There is nothing to offer. The question “Why?”Will arise with you again and again in relation to all the elements of the gameplay of the new Call of Duty. The gameplay is not perceived as a whole, but it seems like a meaningless pile of different details and new -fangled chips collected according to the principle of “the more, the better”. Let us recall at least the long -suffering dog Riley, who was not lucky enough to be in the center of the marketing campaign.

If it were not for the efforts of PR specialists, the radio -controlled shepherd could generally be left without mentioning – its significance in the gameplay is so small. “Square” a friend with our lesser throughout the passage will turn out from the force of fifteen minutes. The only mission for Riley is the usual staged stealth, in which, instead of a quiet elimination of enemies with the help of a knife, we are just as quietly wiped them to death. One more time the dog will meet closer to the end – here we will be asked to take the wounded friend to the evacuation point.

In general, we received the next part of the hackneyed series, blind from clay rocks that were completely different in quality. However, disadvantages COD remained, and the merits have already ceased to seem like that. The main gameplay is in constant movement along the corridor levels and shooting infinitely arising blanks. Blood spots on the screen testify to our body with bullets. At these moments, it is better to lie down face down and wait until the wounds drag out. Then we get up and continue to run away from one shelter to another.

It would seem that in this lesson our ideological friends should help us. In practice, they are only outwardly scary and dangerous. The battle finds out that these are very good -natured and decent people who observe the main biblical commandments. How “ghosts” coped with the tasks before our appearance in the organization is a large mystery, since 99% of ammunition is spent by them on checking the bulletiness of walls and ceilings.

Prizes and crayfish

Well, in the next round of the main shooting confrontation in the age of once the victory “Singela” COD over Battlefield It turns out not noting. In terms of the plot, a single campaign of the second seems even slightly more meaningful than schizoid delirium first. As for the multiplayer, then by thoughtfulness and tactical potential creation Dice Significantly superior Ghosts.

The multi -user component of the “ghosts” has not changed much compared to Black OPS 2. The standard modes diluted a couple of new ones: the “blitz” resembles more rugby than a solid shooter;“Fighted” tolerates the user to the skin of the protagonist of the film “Adrenaline”, offering to constantly kill rivals to extend life. In general, it is not worth propagating new modes.

A dignity is to replace the “zombie” of the fun “extinction”. As part of the brave four, we cut out the crowds of aliens instead of the revived dead, moving around the city along the city and driving with the brows of the clots of enemy biomass. For the murders of enemies, the fighters receive a monetary reward that can be spent on buying ammunition, installation of turrets and other joys. Bonuses are also given for performing tests like “destroy a dozen aliens in close combat”. Unfortunately, the system of selection of players ignores the differences in the level, and in one team both experienced warriors and green newcomers can be in the concept of no tests and tactical subtleties.

Small changes affected the “customization” of the characters. Among the Kilstrikov, a dog appeared: a series of several murders allows you to get hold of a shepherd with a shepherd, in an instant dealing with any enemy. All interesting innovations end there – multiplayer Ghosts You evaluate more like a set of new cards, and quite dull and not giving spaciousness for fans of tactics.

Series Call of Duty abides in hopeless stagnation. For once, I would like to impose serious sanctions on Activision for unscrupulous marketing and publication of such a stupid and meaningless project.

What to advise in this situation Treyarch or Infinity Ward? There are enough ideas. You can send American special forces to fight in Valgall, come up with a girl or a cat named Murzik, to declare the minimum system requirements of the Winchester volume and 16 GB of RAM. Although whylog is better – it is better at once 32. The main thing is that it can be said that it is a “nonsense”.

Pros: some good ideas in the “single”;Interesting multiplayer mode “extinction”.
Cons: Excuding cadaveric smell shooting mechanics;predicted pathos effects;annoying semi-arched mini-games;senile plot;Boring multiplayer cards.